November 21, 2015
Oh Look...The Sun is Up.
Wait...
NO!
The sun is going DOWN!
This is incredible. Bethesda has invented time travel!
This game really is 'all that and a bowl of grits'.
Most surprisingly, despite the grim premise and post-apocalyptic setting, Fallout 4 gives off a remarkably optimistic vibe.
I find it really interesting how they integrated a first-person shooter quest game with a 'rebuild civilization' game. What's interesting is the freedom one has. The player can pursue the main quest like a regular adventure game, wander around and interact with the incredibly detailed world (usually via high powered weaponry) or focus on the second life aspect of building a settlement. The player can also build a series of settlements and thus rebuild civilization. I'm nowhere NEAR close to finishing the main quest...there's just so much interesting stuff to do.
Re-playability looks to be really high.
On the down side:
Mirelurks. Those things are tough.
Also: It's like clicking on a TV Tropes link that delivers crack intravenously...I predict the collapse of society by the end of the year.
Posted by: The Brickmuppet at
05:03 PM
| Comments (6)
| Add Comment
Post contains 178 words, total size 2 kb.
1
This morning I was checking out an insane asylum guarded by a team of mercenaries (real pros; they told me I was trespassing and ordered me to leave, without shooting), when I happened to look up and notice a windmill on top of a nearby overpass, made from an airplane prop. Well, I had no reason to bother those mercs (didn't have the quest item to get into the asylum...), so I decided to explore.
With both ends of the overpass collapsed, I had to hunt around for a bit to find a way up there and see what was going on. Scrambling over the junk, I spotted a Gunner logo spray-painted on the side of a bus, and knew I was going to have a fight on my hands. Sure enough, but I wasn't expecting the combat droid; that made it a lot tougher.
It wasn't a quest or a marked location on the map, just a little something thrown in to fill out the world. If you noticed it, cool; if not, maybe next time you play through.
Favorite characters so far: Nick Valentine and Dr. Brian Virgil.
-j
With both ends of the overpass collapsed, I had to hunt around for a bit to find a way up there and see what was going on. Scrambling over the junk, I spotted a Gunner logo spray-painted on the side of a bus, and knew I was going to have a fight on my hands. Sure enough, but I wasn't expecting the combat droid; that made it a lot tougher.
It wasn't a quest or a marked location on the map, just a little something thrown in to fill out the world. If you noticed it, cool; if not, maybe next time you play through.
Favorite characters so far: Nick Valentine and Dr. Brian Virgil.
-j
Posted by: J Greely at Sat Nov 21 23:51:15 2015 (ZlYZd)
2
The old Fallout games had skills, which were a big factor in determining your weapon damage - if you had low skills with guns, they did low damage, but as you got more skilled with guns they increased more and more in damage.
F4 gets rid of skills, and your progression is in your basic stats and in perks you add at every level. And it's a big improvement! Under the old system, if something was good at low skill levels, it was ludicrous at high skill levels; by contrast, if it was pretty balanced at high skill levels, it was terrible at low skill levels. Guns got balanced at high skill levels, which meant that for most of the game, guns were -crap-.
In F4, you don't have to worry about having sunk several levels of skill advancement into a particular class of weapons in order to make them non-crap - they're mostly all right to start with, and certain modified examples are quite a bit better than "all right". Add in the perks on top of them, and the ones you choose to specialize in (and by this I mean broad categories, like "rifles", "all heavy weapons", "all automatic guns", etc.) can feel quite powerful.
I also really like the new power armor system. It's not the endgame armor anymore; instead it's something you leave at home for normal adventuring and then trot out when you expect heavy combat, in which case it makes you far more resilient than normal. (Or you can get the right perks, in which case it becomes your "normal" gear; I basically don't get out of mine except to craft and sleep.)
VERY happy with it overall.
The settlement building is nice but not nearly feature-complete yet; I expect they'll do like Skyrim and drop in a little DLC expansion that adds a lot more options.
F4 gets rid of skills, and your progression is in your basic stats and in perks you add at every level. And it's a big improvement! Under the old system, if something was good at low skill levels, it was ludicrous at high skill levels; by contrast, if it was pretty balanced at high skill levels, it was terrible at low skill levels. Guns got balanced at high skill levels, which meant that for most of the game, guns were -crap-.
In F4, you don't have to worry about having sunk several levels of skill advancement into a particular class of weapons in order to make them non-crap - they're mostly all right to start with, and certain modified examples are quite a bit better than "all right". Add in the perks on top of them, and the ones you choose to specialize in (and by this I mean broad categories, like "rifles", "all heavy weapons", "all automatic guns", etc.) can feel quite powerful.
I also really like the new power armor system. It's not the endgame armor anymore; instead it's something you leave at home for normal adventuring and then trot out when you expect heavy combat, in which case it makes you far more resilient than normal. (Or you can get the right perks, in which case it becomes your "normal" gear; I basically don't get out of mine except to craft and sleep.)
VERY happy with it overall.
The settlement building is nice but not nearly feature-complete yet; I expect they'll do like Skyrim and drop in a little DLC expansion that adds a lot more options.
Posted by: Avatar_exADV at Sun Nov 22 00:36:13 2015 (v29Tn)
3
Rutskarn made a good point in his Elder Scrolls retrospective: it's incredibly frustrating to make an attack that clearly connects in the 3D UI, but then be told you missed the hidden die roll. If the game shows you shooting someone in the back of the head with a .44 magnum, then by golly it had better hurt. I'm still carrying the first 10mm pistol I found, upgraded with mods and perks, and I just cleaned out a building full of super mutants with it, including a suicider. Very satisfying.
I've been making heavy use of the power armor, but thanks to Tinker Tom, I have some very resilient clothing now. As a bonus, my character no longer looks like an extra from Mad Max.
Between patches, DLC, and third-party mods, I expect to see the settlement feature improving a lot. Actually, the mod I'm most looking forward to is an adaptation of the Skyrim "reduced NPC speech distance" fix; I had to move the weapon-crafting station in Sanctuary so that settlers wouldn't stand in the doorway and spam me.
-j
I've been making heavy use of the power armor, but thanks to Tinker Tom, I have some very resilient clothing now. As a bonus, my character no longer looks like an extra from Mad Max.
Between patches, DLC, and third-party mods, I expect to see the settlement feature improving a lot. Actually, the mod I'm most looking forward to is an adaptation of the Skyrim "reduced NPC speech distance" fix; I had to move the weapon-crafting station in Sanctuary so that settlers wouldn't stand in the doorway and spam me.
-j
Posted by: J Greely at Sun Nov 22 02:28:32 2015 (ZlYZd)
4
Let's get to the important part: what do the girls look like? And how many of them are there?
Posted by: Steven Den Beste at Sun Nov 22 12:27:24 2015 (+rSRq)
5
Post-apocalypse Boston has a surprising number of attractive, friendly, competent women, some of whom can be romanced. They put a lot of effort into the face-design system that's used for both the PC and the NPCs. And there are a lot of NPCs, with a wide range of skin and hair colors, as well as a variety of ethnic features.
You can also replace the clothing of friendly NPCs. I recommend the "summer shorts" outfit for women, which not only shows off their figures, but can be retrofitted with ballistic weave for some of the best armor in the game. It's the only moddable clothing I've found so far that leaves the arms and legs bare for additional armor pieces, and it looks pretty good with the trilby hat that also accepts ballistic weave.
-j
You can also replace the clothing of friendly NPCs. I recommend the "summer shorts" outfit for women, which not only shows off their figures, but can be retrofitted with ballistic weave for some of the best armor in the game. It's the only moddable clothing I've found so far that leaves the arms and legs bare for additional armor pieces, and it looks pretty good with the trilby hat that also accepts ballistic weave.
-j
Posted by: J Greely at Sun Nov 22 13:30:15 2015 (ZlYZd)
6
Curie is best waifu.
Posted by: Avatar_exADV at Mon Nov 23 00:33:07 2015 (v29Tn)
38kb generated in CPU 0.0169, elapsed 0.3754 seconds.
71 queries taking 0.3662 seconds, 371 records returned.
Powered by Minx 1.1.6c-pink.
71 queries taking 0.3662 seconds, 371 records returned.
Powered by Minx 1.1.6c-pink.