November 21, 2015
With both ends of the overpass collapsed, I had to hunt around for a bit to find a way up there and see what was going on. Scrambling over the junk, I spotted a Gunner logo spray-painted on the side of a bus, and knew I was going to have a fight on my hands. Sure enough, but I wasn't expecting the combat droid; that made it a lot tougher.
It wasn't a quest or a marked location on the map, just a little something thrown in to fill out the world. If you noticed it, cool; if not, maybe next time you play through.
Favorite characters so far: Nick Valentine and Dr. Brian Virgil.
Posted by: J Greely at Sat Nov 21 23:51:15 2015 (ZlYZd)
F4 gets rid of skills, and your progression is in your basic stats and in perks you add at every level. And it's a big improvement! Under the old system, if something was good at low skill levels, it was ludicrous at high skill levels; by contrast, if it was pretty balanced at high skill levels, it was terrible at low skill levels. Guns got balanced at high skill levels, which meant that for most of the game, guns were -crap-.
In F4, you don't have to worry about having sunk several levels of skill advancement into a particular class of weapons in order to make them non-crap - they're mostly all right to start with, and certain modified examples are quite a bit better than "all right". Add in the perks on top of them, and the ones you choose to specialize in (and by this I mean broad categories, like "rifles", "all heavy weapons", "all automatic guns", etc.) can feel quite powerful.
I also really like the new power armor system. It's not the endgame armor anymore; instead it's something you leave at home for normal adventuring and then trot out when you expect heavy combat, in which case it makes you far more resilient than normal. (Or you can get the right perks, in which case it becomes your "normal" gear; I basically don't get out of mine except to craft and sleep.)
VERY happy with it overall.
The settlement building is nice but not nearly feature-complete yet; I expect they'll do like Skyrim and drop in a little DLC expansion that adds a lot more options.
Posted by: Avatar_exADV at Sun Nov 22 00:36:13 2015 (v29Tn)
I've been making heavy use of the power armor, but thanks to Tinker Tom, I have some very resilient clothing now. As a bonus, my character no longer looks like an extra from Mad Max.
Between patches, DLC, and third-party mods, I expect to see the settlement feature improving a lot. Actually, the mod I'm most looking forward to is an adaptation of the Skyrim "reduced NPC speech distance" fix; I had to move the weapon-crafting station in Sanctuary so that settlers wouldn't stand in the doorway and spam me.
Posted by: J Greely at Sun Nov 22 02:28:32 2015 (ZlYZd)
Posted by: Steven Den Beste at Sun Nov 22 12:27:24 2015 (+rSRq)
You can also replace the clothing of friendly NPCs. I recommend the "summer shorts" outfit for women, which not only shows off their figures, but can be retrofitted with ballistic weave for some of the best armor in the game. It's the only moddable clothing I've found so far that leaves the arms and legs bare for additional armor pieces, and it looks pretty good with the trilby hat that also accepts ballistic weave.
Posted by: J Greely at Sun Nov 22 13:30:15 2015 (ZlYZd)
Posted by: Avatar_exADV at Mon Nov 23 00:33:07 2015 (v29Tn)
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