March 19, 2018

Well....These Two are Kind of Impressive

Posted by: The Brickmuppet at 08:25 PM | Comments (9) | Add Comment
Post contains 6 words, total size 1 kb.

1 It's an interesting display of just how off the anime form is.  The girls look horribly out of scale for the environment, I was first thinking "wow, they scaled it wrong, those girls are 4' tall, maximum" then people walk through the background video.. the height scale is actually correct, but the head size in proportion to the aneroxically thin bodies confuses you.

Posted by: David at Tue Mar 20 00:03:56 2018 (h8yX6)

2 The chests are okayish, but the legs are out of proportion. And the thighs are the really disproportionate part - longer than men's thighs and yet almost skinnier than the lower leg.
Movement and shading physics have really improved, though.

Posted by: Suburbanbanshee at Tue Mar 20 15:49:02 2018 (h8yX6)

3 What is wrong with the first vid? The hair. Either make it a martial arts fight or fix the choreography, because hair whipping in the eyes is painful. And heavy. Hair is not a scarf.
But yes, impressive.

Posted by: Suburbanbanshee at Tue Mar 20 15:53:23 2018 (h8yX6)

4 When I watch a video like this, it's a bit like that scene in The Matrix, except in in reverse.  I don't actually see what the characters look like, I'm just watching layers and shaders interact and thinking about that.

Posted by: Ben at Wed Mar 21 12:40:11 2018 (h8yX6)

5 I think that worrying about what's wrong with it, in RL terms, is a sign that they're doing something right.  The eye takes the animation seriously.

Posted by: Suburbanbanshee at Wed Mar 21 21:30:24 2018 (h8yX6)

6 Opening of the first vid, they didn't quite match the lighting angle of the sun, and the characters were too evenly lit, but when they moved to the other settings with more diffuse lighting, that looked better. The selective reflections on the tiles in the second setting was a great detail. One other thing that needs a little fixing is that shadows were uniformly blurred, but shadows from the legs, closer to the ground, should be sharper.  

Posted by: Mauser at Wed Mar 21 23:08:34 2018 (h8yX6)

7 Watching the second, I guess Augmented Reality stuff has improved to the point they don't need a black and white target card.  

Posted by: Mauser at Wed Mar 21 23:12:45 2018 (h8yX6)

8 Looking at it again, what really makes the first hard to watch is the combination of attempting to make a "Shaky-cam" background shot with a camera that has image stabilization, which results in a lot of distortion in the background, but not in the figures.  

Posted by: Mauser at Thu Mar 22 22:36:22 2018 (h8yX6)

9 Those were fun; thanks!

Posted by: Clayton Barnett at Fri Mar 23 07:13:26 2018 (h8yX6)

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