May 31, 2018
Back to Fallout 3 for me, for now.
Posted by: Ben at Fri Jun 1 00:58:41 2018 (4TRZx)
Even hampered by their need to voice everything, F4 has a lot of things to do, but you have to actively avoid the main story if you want to find them all. And a lot of the random Radiant-style quests depend on talking to a few key NPCs rather than just popping up while you wander around the map.
Posted by: J Greely at Fri Jun 1 12:44:45 2018 (tgyIO)
What it did succeed at was the -game-. Fallout 3 was pretty clunky. NV had good and bad in it. But the combination of "you live and die by your skills" plus "and you absolutely need certain skills to keep your minimal equipment from disintegrating" and "all enemies are damage sponges" pushed you in an un-fun direction; guns required enormous amounts of effort to keep up, ammo was hard to come across, and yet they only tickled the enemy anyway, so why even bother?
FO4's simplified perk system did one thing extremely well - whatever you invested your points in, you were gonna be good at that. If it was pistols, your pistols were gonna be good enough to do the job. If it was rifles, ditto. If it was melee, you'd be good in melee. Yes, yes, it didn't have as much depth and it was a lot harder to break by going around and picking up eighty skill books, but it also was a lot harder to create a character that was invested in the wrong areas and couldn't perform in ANYTHING.
(The power armor was another very nice touch - changing it from "it's a slightly better suit" to "I'm wrapping myself in a tank because it is now GO TIME" was very rewarding. I felt like it was worth the effort to keep it supplied, upgraded, painted, etc. as more than a fashion accessory.)
Posted by: Avatar at Sat Jun 2 00:54:20 2018 (/lg1c)
Posted by: J Greely at Sat Jun 2 11:43:37 2018 (tgyIO)
Posted by: Ben at Sat Jun 2 20:22:28 2018 (4TRZx)
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