More Sword Art Online Sword Art Online, despite its stupid premise, continues to impress me.
Asuna, the female lead, is particularly well realized. She's not a shrinking violet. She does not exist to show how awesome the male lead is. Asuna is a full fledged hero in her own right who at this point has unambiguously saved the heroes ass once more than he's saved hers. Unlike Kirito, Asuna was not an experienced gamer and certainly not one of this games Beta Testers, yet she has through sheer determination become at least his equal. She helped form and is now second in command of a guild that is fighting its way through the upper levels, she is however quite close to burnout when she meets Kirito for the second time.
(She's so buff that she could even afford to buy up her cooking skill to the max...my God, she's perfect!)
On the other hand, Kirito, the male lead WAS a Beta Tester and as such is something of a pariah. The beta testers were deeply resented by the other gamers because they knew where everything on the lower levels was, and they did not share with the other players or train them. Kirito did do a bit of mentoring, but is haunted by the mistakes he made early on and at one point early in the series he abandons clearing the game to schlep amongst the lower levels where his skill levels (about 3 times what is common in those regions) make him almost godlike. He spends several episodes doing good deeds and trying to be a hero with decidedly mixed results before realizing that his place is on the "front lines" and heading back.
At this point he's far past any areas he covered in Beta and so has no innate advantages. Though far from perfect he's an interesting and decent person, however he is weary and close to dispair when he by chance, encounters Asuna for the second time.
Kirito has developed as a character quite a lot over the course of the series but its the relationship between the two that is most interesting.
Teamwork! The secret to taking down high level monsters.
These two people really complement and complete each other. They have one of the more realistic and mature relationships I've seen on TV. This is a sad commentary on something since it is a...cartoon...about a virtual relationship...in a video game... but its damned nice to see.
The honeymoon episodes were cute too.
I do like the way the game handles marriage..." Wait!" "We have access to each others whole inventory? I can use his +6 sword!"
1
It's been amusing to watch people complain about the relationship-centered episodes; apparently the OP and ED animations were too subtle for them.
I like the way Kirito is willing to hold back and let her be cool in public; "why, yes, she is awesome, glad you noticed". He's protective (with good reason), but neither he nor the story treats her as "almost as good". ...and you know she's become a true gamer when she complains that crafting skills aren't deep enough. Marry this one in real life, son!
-j
Posted by: J Greely at Mon Oct 1 11:05:01 2012 (2XtN5)
2
Yeah, the whole 'fish story' was nicely done on a number of levels.
Posted by: The Brickmuppet at Mon Oct 1 13:42:21 2012 (e9h6K)
Bakemonogatari Continues.
Episode 3 almost entirely consists of a quiet conversation in a park. The dialog is interesting, though I'm not sure the subtitles are doing it justice. While intriguing, the episode really reinforces my belief that this show cries out for a good dub.
Compared to the previous episodes the character designs are occasionally off model in this one...
I almost feel shafted by this.
While mostly a character episode they did manage to work in some completely unexpected Kung-Fu fighting.
Although it was a near run thing our stalwart hero did eventually manage to vanquish a 10 year old girl.
One thing that did not come out in the first two episodes is that our hero, while quite smart and well intentioned, is a bit of a doofus.
Now is a most excellent time to start playing Billy Versus Snakeman as Star Turtle Village needs Ninjas. With its huge number of options it is ideal for a beginning player and has all sorts of bonuses and perks for established players as well.
For established players or new players that just want to be at a village from the very beginning, then Fractale Village is the place for you! Established and ruled by the benevolent Pixy Misa, Fractale is a quiet, serene village hidden deep in the heart of math.
...Oh and all the nonjas are cute girls (well, except for Archie).
Just click on this banner if you want to learn math ninjutsu...
Billy Versus Snakeman is a simple browser based MMOG in which is set in a universe composed of offbeat parodies of anime shows. You start as a lowly genin, dreaming of ninja awesomenes. However, as you rise up
the ninja ranks, you gain new goals that take you on bizarre adventures, involving, wasteland scavenging, soul reaping, monster fighting. hanafuda, majong and darts as well as exciting careers in the fast food industry. It has a limit on how much you play a day ( you have a very limited amount of stamina) so you are only on about 15 minutes a day. Thus there is no danger of one getting eaten by the game and becoming one of those online gamer after-school specials..unless one were to play multiple characters.
From one of the more uninspiring series concepts in an uninspiring season comes...a surprise!
Its the year 2022, and a new MMORPG is coming online. This one has the latest in interface technology. namely a VR headset that operates through direct neural stimulation. The game is from a well regarded developer and highly anticipated. Our hero, who goes by the online handle of Kirito was one of the games Beta Testers. He logs on and mucks about for a bit, gives pointers to a new player and then tries to help the new player log out...but he can't.
There is no log-out option.
Enter the godlike online Avatar of the games developer who informs the 10,000 odd players that this is by design, and that he is informing the world of his deed. Oh....and if they die in-game their interface helmets will fry their brains. If anyone tries to unhook them, the helmets fail safe will kill them (which happens immediately to over 200 players as frantic loved ones watching his broadcast fail to heed his warning).
Now about 9800 people are stuck in a virtual Tolkienesque world. before he logs himself out, the madman leaves them with one tenuous hope...his assurance that they can escape if they clear all 100 levels.
***********
OK let's say right up front that the premise of this show does not inspire confidence.
Sword Art Online greatly exceeded my expectations however, and at 11 episodes in, I'm going to recommend it.
This show has exceptional character development, not only of the male lead but also of Asuna, the heroine, who is smart, tough and genuinely heroic. Although she's not present for a good portion of the show she is surprisingly well realized and has grown noticeably as a person during the course of the series. Asuna is one of the best female action leads in years.
Kirito, the male lead, is the main focus of the story early on and develops noticeably in the first few episodes. He is run through the ringer, but Kirito, while far from perfect learns from his mistakes and does evolve as a person. His development is actually quite believable. Kirito is also smart which is always a pleasant surprise in these shows.
The show can be grim. The premise means that there will be a body count, but it is not gory and there is an optimism that runs through the whole thing. The show touches on things like ostracization, survivors guilt, ethics, love, the definition of happiness, and the difference between bravado and courage far better than one has any business to expect from a cartoon...let alone one about being stuck in a video game.
I am astonished to be so thoroughly enjoying this show. I just hope that they don't completely bollox it toward the end, as is the fate of so many initially good shows.
However, with much of the staff of Moretsu Pirates involved, I'm allowing myself a bit of optimism here.
1
I've held that the strength of this story is not in a concept that we've
seen before, but in the psychology of the players. From the fate of
the Black Cats, to murder mystery, to the relationship between Asuna and
Kirito -- the characters are the strength of the story.
With the latest episode, they've gone into uncharted waters with an
anime original plot. I'd expected this much earlier, but they raced
through the two years to get Asuna back into the story, I guess.
Posted by: ubu at Tue Sep 18 16:43:54 2012 (e9h6K)
2
Thanks for the recommendation - I'll try to make time to watch it..
As I recall, Hack//Sign also had a player who could not log-out of the game world (just one), but the story never really went anywhere, at least not in the anime...
Posted by: Siergen at Tue Sep 18 19:19:46 2012 (Bv5ty)
3
I didn't think this latest one was anime-original; people on a number of forums were waiting for her to show up. Or did they make significant changes to her story?
4
I'm judiciously avoiding spoilerses...of course it seems that there are only 2 eps left which I find worrisome from a plot/pacing standpoint.
@ Seirgen: Yes. The "stuck in a video game" plot has been a very reliable indicator of fail. On the other hand this show doesn't have the sumptuous art direction and Yuki Kaijiura score...but it tells engaging stories and has characters I give a damn about...so advantage SAO.
@ No One in Particular
I liked how they had Sachi in the opening credits all the way through...which really led me to not expect what happened . I fully expected her to make it.
Posted by: The Brickmuppet at Tue Sep 18 19:57:40 2012 (e9h6K)
5
It's not a 13-episode series. AT-X has episode 17 airing on 10/30 on their calendar, and ANN thinks it will be 25.
(and if that length has you worried about the pacing, well, I've read a few spoilers that make it sound reasonable)
Hack//Sign ended where the first game began. It was a prequel to the game. That's why nothing important was resolved.
This sounds strange coming from someone who is a big fan of Strike Witches, I know, but I just can't get past the stupidity of the concept for this series. I can't take it seriously. For one thing, I'm having a hard time believing that people in the outside world haven't figured out how to get people out of the game safely in two years of elapsed time. Don't they have access to the servers? Access to all the design notes? Access to the whole development team? Even if the lead guy is keeping his mouth shut, a project like this has to have included dozens or hundreds of other engineers and I don't buy that all of them are so dedicated to this plot that none of them are willing to cooperate with authorities on trying to shut it down.
8
By the way, any engineer who refuses to cooperate can be prosecuted for capital murder. That threat isn't going to shake anyone loose? I don't believe it.
9
Steven, how about a disgruntled programmer embedding hidden code just before the final compile, then deleting his source code before going into hiding and/or faking his own death? Or an external group hitting the game severs with a subtle virus that attacks a flaw in the low-level hardware?
Also, if any of the trapped players are relatives of powerful politicians, you can bet that any attempts to interfere with the game servers will be met with tons of government oversight, legislative committee meetings, and associated red tape.
If those arguments don't sway you, suppose the game is hosted on the same "cloud" as the software which is used to design next-generation strike witch boots? Surely we can't risk any action that might imperil the war effort...
Posted by: Siergen at Tue Sep 18 21:56:12 2012 (Bv5ty)
Siergen, you obviously haven't been involved in any major software development efforts lately.
All large development projects use source control systems. That means that when you want to make a change, you have to check out the source module, make your alteration, and then check it back in. There's an audit trail, and every change is tracked. Furthermore, the source control system permits the development group to retreat to any point during the entire development process if need be.
RCS is ancient at this point but it's an example of such things. Modern source control systems are far more elaborate and capable.
In other words, it isn't possible for someone to "sneak in a change" and then sneak it back out again with no way for anyone else to know it happened.
11
The premise is quite dumb. More to the point, how does the device determine you've lost your connection to the server? How does it distinguish that from lag? Two seconds is plenty long to cut a couple cables, but it's -nothing- in lag terms.
I think it also suffers from rushing things a little. We go straight from "here is Kirito and a handful of other beta testers, and the great unwashed of regular players in mostly starting gear" to "here is Kirito the loner, and also several hostile self-organized guilds". Exactly how you go from A to B would have been pretty interesting; instead we get convenient comic-book-cutout villains when the plot calls for them (and they even look like ugly villains, despite the conceit that everyone is playing characters that look like themselves.)
Even saying all that, though, it still turned out pretty well. Kirito's got his stuff together, generally speaking - he'd make a good harem lead (by Steven's criteria) if it was that kind of show. It's not a great show - there's still some highly-selective stupidity when it's convenient for the plot - but it'll do, it'll do.
If I were going to write this plot (and I'm not expecting it to come out like this!), I'd set it up such that the fry-your-brain thing wasn't correct, and that casualties don't actually die, but that players are told that to keep them engaged (and families compensated handsomely to keep them agreeable). The big question is "why", but I don't want to place a guess that's too close to what might be actually happening in the show...
Posted by: Avatar_exADV at Tue Sep 18 22:02:47 2012 (pWQz4)
13
I work on software development for the US Navy. In theory, we have strict code reviews, source/version controls, nightly backups, disaster recovery plans, etc. And one of these years, we may actually attempt to put that theory into practice...
Posted by: Siergen at Tue Sep 18 22:16:28 2012 (Bv5ty)
14
I heartily grant you that the premise is dubious. However, there are a couple of reasons that the government might not be able to get the people out.
1: Perhaps he pulled an Ozymandias and killed his whole development team. (The man is a psychopath after all). design notes and such might have been purged...obviously he had 2 sets anyway, one without the crazy for government and public consumption.
2: the fact that the first run of helmets sell out after only 10,000 copies and sell out in less than a day. Presumably the full run would have been in the millions, yet this special first edition was limited to 10,000. Why? Hype officially but a short run with no shelf time might give him a better opportunity to add nasties and booby-traps undetected by the Japanese equivalent of UL...who had presumably checked the prototypes and any safe helmets he provided them. This is 2022 so the manufacturing process may well be 3-D printing meaning that
A: he could have surreptitiously installed his own modifications.
B: The helmets are unitary designs even less tinker friendly than my iMac.
3: 200 or so people died when relatives tried to pull them out. It is likely that more died later when the government did. If the helmets are booby trapped (and they are explicitly stated to have backup battery supplies in the helmet )ANY tampering will set it off. Given that the remaining people are physically OK a risk adverse administration might just put everyone in a hospital with IV feed and try to negotiate with the terrorist.
4: Hacking the system might involve similar risks..if the system crashes or tampering is detected everyone will likely be fried.
5: Finally, there might be a social stigma against gaming otaku sufficient to inhibit efforts. After all these 'losers' got them selves into this. This is unlikely but possible.
So it doesn't beggar belief that the people could be trapped.
The same cannot be said for an interface so amazing that ones cooking skill is important because the food you eat in game to keep your stats gives the same sensations as eating.... ...but out of respect to the catgirls I'll speak no more of that.
This show not hard Sci-Fi, it's fantasy and it's about relationships and charachter development rather than Verneian extrapolation.
Posted by: The Brickmuppet at Tue Sep 18 23:00:18 2012 (e9h6K)
15
If I were involved, I would have gone techno-magic and said a wizard did it.
Posted by: Mitch H. at Wed Sep 19 09:24:09 2012 (jwKxK)
16
One of my coworkers has been specializing in software forensics. She's seen a case where it was claimed that a developer had injected malware into the product before being terminated. All the review mechanisms Steven talked about were performed, and nothing was found. It was eventually discovered (after LOTS of headscratching) that they were using open source version control and build systems, and the rogue developer had simply compiled his own rogue versions of those tools and put them into the development environments, giving him the ability to inject code that didn't appear in the source files anywhere. Clever, hard to detect, and once detected, you still don't have the source available for analysis.
Posted by: David at Wed Sep 19 12:43:40 2012 (+yn5x)
Oh So THAT'S How It's Done
I noted this in passing the other day on YouTube and I wondered..."How?"
The second opening credits song to Nichijou simply does not seem to lend itself to a trance version in any way shape or form.
Bakemonogatari EP 1
Crunchyroll has now started streaming Bakemonogatari in a possibly futile attempt to have its sequel (Nisemonogatari) make sense.
I'd heard generally good things about this series so I'm giving it a shot. I must say I was unprepared for the sheer SHAFTacular SHAFTieness of this SHAFT production.
How SHAFTy is it?
This is the staircase at the school....
This is a hallway in the same school...
Yes, SHAFT tends to be aggressively surrealist in its art direction and this show rather maxes that out. It's quirky look accentuates the otherworldly feel of the story. The use of "lighting" is particularly effective.
Despite its striking visuals this is not a show that relies on imagery
to tell a tale. It is VERY dialog heavy...and text heavy...with episode
one having several flashes of 'textposition' that are onscreen for such a
short period of time that they frequently defy even the pause button.
Despite this one annoyance and opening with one of the most gratuitous
panty-shots I have ever seen this is a pretty intelligent and intriguing
show.
Our hero, Kyomi Araragi...
...is a senior at the academically challenging and architecturally improbable Naoetsu High School. He's your typical high school senior with the minor exceptions that he's smart and organized enough to be vice president of the student council and he's a former vampire, having spent much of his junior/senior vacation as a blood sucking creature of the night. He's better now, but struggles with lingering eosophobia which frequently makes getting to first period on time a challenge.
His closest thing to a friend in school is...
Tsubasa Hyakawa, the student council president. She she is helpful, smart, adventurous in her choice of undergarments, frighteningly well organized, an exceptional student and quite down to earth. Araragi has immense respect for her. She shares homeroom with... Hitagi Senjogahara, who our hero recently saved by catching her when she fell down the schools spectacular stairshaft....a kindness for which she is less than grateful.
Hitagi is never without adequate school supplies despite never carrying a bookbag or purse and indeed is a very good student notwithstanding a lingering illness that has caused her to miss much school. Hitagi is a bit underweight and is not particularly sociable. In fact she's a very private person to the point that one might consider her a bit crabby. Despite this, our hero attempts to befriend her which sets in motion a series of bizarre and painful events.
This is an odd show, but it is a clever and even thoughtful supernatural adventure and thus far I'm really liking it.
1She's a very private person to the point that one might consider her a bit crabby.
I see what you did there.
Posted by: Wonderduck at Sun Sep 16 21:05:12 2012 (yqnY1)
2
Her lack of sociability is a staple of her life.
Posted by: ubu at Sun Sep 16 23:56:01 2012 (GfCSm)
3
Oh, sorry, I forgot to mention. Araragi is the class VP, not the overall council VP. And he's actually a bit lazy and has poor grades. Tsubasa-chan roped him into his position and has been tutoring him.
And yes, it's very dialog heavy; in fact that is the overwhelming strength of the show, even more than the art.
Posted by: ubu at Sun Sep 16 23:59:35 2012 (GfCSm)
4
I actually downloaded the series a while ago, but I haven't gotten around to watching it. I mostly did that to check out a scene from later in the series that someone told me about. The show seems to have more title cards than a silent movie.
Posted by: Mauser at Tue Sep 18 02:23:14 2012 (cZPoz)
5
Yeah. It's unfortunate that it's Aniplex handling the distribution because this is one of those rare shows that actually needs a dub.
Posted by: The Brickmuppet at Tue Sep 18 02:51:50 2012 (e9h6K)
MGFX : What's Missing?
I discussed Mysterious Girlfriend X a couple of times when I started it. Now that its done I must say it's pretty good.
It's quirky and odd, but it's kind of touching in a socially maladjusted way.
However, I noticed something else as it progressed.
No cellphones.
Also, the camera. It's a camera...not a cellphone ap and seems to use film. Furthermore, Urabe doesn't seem worried about infinite digital copies.
So the show is set in the past.
Is it really a period piece?
If so when is it set and what are the little period trappings that I'm missing?
The "UFO" that Urabe uses on her pencil was seen a lot in the '80s (on Urusei Yatsura for instance) but that might not count.
1
I remember reading that it is, in fact, set in the '80s, but I don't recall if that was supposition or Word Of God.
Posted by: Wonderduck at Sat Sep 1 21:33:51 2012 (QsGp9)
2
I made the same observation. I was trying to date it based on some of the posters, but it was inconclusive.
Posted by: Mauser at Sat Sep 1 23:44:51 2012 (cZPoz)
3
It's the same setup as, for example, Kamichu. Setting up in 1980s became popular as Japanese look back at the time of economic growth with nostalgic eyes.
Posted by: Pete Zaitcev at Tue Sep 4 22:25:42 2012 (RqRa5)
4
Another reason for putting Kamichu about 1980 was so that Gen-san could be a veteran of the war and not be old as dust.
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