From episode 3-6 of RWBY which is entitledFall...a title that can be taken a number of different ways.
This answered several important questions and put a couple of characters in really bad situations for utterly different reasons.
So....Let me see if I've got this straight. Those in the (hopefully) benevolent conspiracy to protect the populace from the eldritch truth think that Pyrrha might, conceivably be able to perhaps save the world (or at least prevent the power of a minor god from being bestowed upon a villain). However, this mere chance applies only if nothing goes wrong and she doesn't become a vegetable or die. It gets better. Even given the most optimistic outcome, (since it involves getting a demigod's SOUL stuffed into her body) it will probably result in her becoming a completely different person/being/entity. They've given her 'till the end of the tournament to decide.
Yang was caught on camera committing something of an atrocity. A serious cultural faux pas from the look of the reaction....she's innocent of course...if she's being gaslighted and criminally insane if she's not.
The camera is easily explainable given the fact that the villains have hacked ptetty much everything. But how did they gaslight the whole stadium audience?
Boy.
Howdy.
The next 166 hours are going to be like forever.
RWBY's been uneven but on balance quite enjoyable. This season they have REALLY hit their stride though.
This Week's Chapter of RWBY Seems to Have No Title
I Propose Retro Funk!
As has generally been the case in this tournament cour, most of this episode's important stuff takes place outside of the fights. But the main fight went in an entirely unexpected direction and was gloriously worthy.
...and then after the fight...all that stuff happened.
Let's see, Penny wants to transfer to Beacon...given her peculiar circumstances and legal status, this seems a far fetched dream...but it's irrelevant because they reveal at the end that she's pretty much doomed.
This episode did further clarify that Ironwood is probably not working for the big(?) bad....wittingly....but she does now have every single secret he thinks he has. Of course it turns out that she's been hacking most of the other good guys at least as thoroughly for 13 episodes. It should be further noted that the whole IT plot thread predated the OPM hack and E-mailGate by a year. Monty saw the future before he died!
Pyrrha has her awesomeness re-affirmed....and she's doomed.
As to the fight itself, I found it jarring to see late 80's hair and late 90's genkigiirl tropes bundled together in a blindingly iridescent rainbow ball of spazz.
It was an interesting choice to have the character who has arguably developed the most teamed with the one who has developed the least.
Weiss should change her name to Yin.
This episode even had some actual science in it. It implies that if you jump into lava, it you could loose your singing voice and ruin your dress....which is, in fact, TRUE!
UPDATE:
I did note as I approached the fridge that the avatars of urban asskickery they fight in this episode seem singularly ill optimized for fighting GRIMM out in the wastes which, of course is the raison d'être of the huntsmen and huntresses competing in this match . Whether this is is implying something is unclear.
The pacing and voicework were fantastic, Meg Turney in particular did a stellar job as Neon Catt.
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> As to the fight itself, I found it jarringjarring to see late 80's hair and late 90's genkigiirl tropes bundled together in a blindingly iridescent rainbow ball of spazz.
Just a couple days ago I was catching up on MlP:FiM season 5, and watched the Halloween episode, and Pinkie Pie's costume was essentially the same.
Posted by: RickC at Sun Dec 6 21:10:25 2015 (FvJAK)
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"As has generally been the case in this tournament cour, most of
this episode's important stuff takes place outside of the fights."
That's pretty much true of ALL Tournament plots, which is why I hate them so much.
Posted by: Mauser at Mon Dec 7 02:04:51 2015 (5Ktpu)
From episode 4 of this season's RWBY, which seems to have really hit its stride. This episode's fight was still not up to the spectacular choreography that Oum was known for, but the pacing was superb and the tension was as intense as anything we've seen.
The last 9 of the 14 and a half minutes was spent with people sitting and talking while either drinking tea or playing video games. Those 9 minutes however, were very well paced and developed characters, moved the plot along, clarified plot points and answered questions.
The mechs from episodes 4 and 10 of season two were indeed stolen and both Ironwood and Winter Schnee are aware of team RWBY's involvement in destroying one. Additionally the lot stolen was prototypes being sent for range testing that were not fully equipped.
The Schnee family are unusual in having a set of powers consistently passed down by heredity as opposed to most other gifted people who get completely random abilities. This raises some questions about how Punnett squares work in relation to superpowers. Perhaps superpowers involve Punnett dodecahedrons. How that would result in there being no such variability in the Schnee family tree is unclear unless said tree is a straight line....Eww. In other news we learn that in addition to all their other charming characteristics, the Schnees have a second ability...a form of necromancy. They can call forth the spirits of defeated enemies to act as slaves. Weiss is the first of her family in some generations to not be able to do this at all. Until, perhaps, today.
Winter, Weiss's sister, is imperious, authoritarian and intensely regimental. She also seems to be about as decent a person as can realistically be expected from someone who grew up in (and never got away from) her family.
Yang, for all her bravado, is quite broken in some ways. She sort of shuts down when shown a picture of her Mom...
The capture of Torchwick by the girls last season has not, as Ruby believed, caused a mere reduction in crime. Crime in the city has stopped...totally...in the weeks since the breach. Their elation is short lived due to the implication that that the underworld is tightly controlled, by a much bigger figure.
Mercury and Emerald are absolute monsters.
While no explicit reference was made, we now probably have a very good idea of just what was going on in the "White" trailer and yes, it looks like that incongruously expressionist installment of the original 4 teasers is indeed canon. Even more surprisingly, it likely happened pretty much as presented (though some of it is a flashback).
Also: From this point forward, the heiress is on a budget.
One observation. One of the things the success of this series has made possible besides increasing the crew by 50% is that they have been able to hire additional professional voice actors (some with impressive resumes) to supplement the shows writers and animators, cosplayers and internet personalities that has made up most of the main cast. Interestingly this has resulted in the relative novices in the main cast being backed up by serious pros playing bit parts. The original cast has actually held their own pretty well and even those who started out a bit awkward have grown into their roles nicely. The additional money, however, is still well spent. Elizabeth Maxwell has hit it out of the park as Winter Schnee who, it turns out, is absolutely vital to understanding Weiss.
I linked to the unfinished version of this before, but the animator finished it yesterday and thoroughly succeeded in producing a cute and technically interesting little skit.
I was expecting something like that one which was based on a Tom&Jerry cartoon, not something sweet. But it is sweet and they did a really good job on it. Very nice.
I read somewhere that KanColle had eclipsed Touhou as the fan meme of choice. I'm glad to see that it isn't totally true.
This is incredible. Bethesda has invented time travel!
This game really is 'all that and a bowl of grits'.
Most surprisingly, despite the grim premise and post-apocalyptic setting, Fallout 4 gives off a remarkably optimistic vibe.
I find it really interesting how they integrated a first-person shooter quest game with a 'rebuild civilization' game. What's interesting is the freedom one has. The player can pursue the main quest like a regular adventure game, wander around and interact with the incredibly detailed world (usually via high powered weaponry) or focus on the second life aspect of building a settlement. The player can also build a series of settlements and thus rebuild civilization. I'm nowhere NEAR close to finishing the main quest...there's just so much interesting stuff to do.
Re-playability looks to be really high.
On the down side:
Mirelurks. Those things are tough.
Also: It's like clicking on a TV Tropes link that delivers crack intravenously...I predict the collapse of society by the end of the year.
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This morning I was checking out an insane asylum guarded by a team of mercenaries (real pros; they told me I was trespassing and ordered me to leave, without shooting), when I happened to look up and notice a windmill on top of a nearby overpass, made from an airplane prop. Well, I had no reason to bother those mercs (didn't have the quest item to get into the asylum...), so I decided to explore.
With both ends of the overpass collapsed, I had to hunt around for a bit to find a way up there and see what was going on. Scrambling over the junk, I spotted a Gunner logo spray-painted on the side of a bus, and knew I was going to have a fight on my hands. Sure enough, but I wasn't expecting the combat droid; that made it a lot tougher.
It wasn't a quest or a marked location on the map, just a little something thrown in to fill out the world. If you noticed it, cool; if not, maybe next time you play through.
Favorite characters so far: Nick Valentine and Dr. Brian Virgil.
-j
Posted by: J Greely at Sat Nov 21 23:51:15 2015 (ZlYZd)
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The old Fallout games had skills, which were a big factor in determining your weapon damage - if you had low skills with guns, they did low damage, but as you got more skilled with guns they increased more and more in damage.
F4 gets rid of skills, and your progression is in your basic stats and in perks you add at every level. And it's a big improvement! Under the old system, if something was good at low skill levels, it was ludicrous at high skill levels; by contrast, if it was pretty balanced at high skill levels, it was terrible at low skill levels. Guns got balanced at high skill levels, which meant that for most of the game, guns were -crap-.
In F4, you don't have to worry about having sunk several levels of skill advancement into a particular class of weapons in order to make them non-crap - they're mostly all right to start with, and certain modified examples are quite a bit better than "all right". Add in the perks on top of them, and the ones you choose to specialize in (and by this I mean broad categories, like "rifles", "all heavy weapons", "all automatic guns", etc.) can feel quite powerful.
I also really like the new power armor system. It's not the endgame armor anymore; instead it's something you leave at home for normal adventuring and then trot out when you expect heavy combat, in which case it makes you far more resilient than normal. (Or you can get the right perks, in which case it becomes your "normal" gear; I basically don't get out of mine except to craft and sleep.)
VERY happy with it overall.
The settlement building is nice but not nearly feature-complete yet; I expect they'll do like Skyrim and drop in a little DLC expansion that adds a lot more options.
Posted by: Avatar_exADV at Sun Nov 22 00:36:13 2015 (v29Tn)
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Rutskarn made a good point in his Elder Scrolls retrospective: it's incredibly frustrating to make an attack that clearly connects in the 3D UI, but then be told you missed the hidden die roll. If the game shows you shooting someone in the back of the head with a .44 magnum, then by golly it had better hurt. I'm still carrying the first 10mm pistol I found, upgraded with mods and perks, and I just cleaned out a building full of super mutants with it, including a suicider. Very satisfying.
I've been making heavy use of the power armor, but thanks to Tinker Tom, I have some very resilient clothing now. As a bonus, my character no longer looks like an extra from Mad Max.
Between patches, DLC, and third-party mods, I expect to see the settlement feature improving a lot. Actually, the mod I'm most looking forward to is an adaptation of the Skyrim "reduced NPC speech distance" fix; I had to move the weapon-crafting station in Sanctuary so that settlers wouldn't stand in the doorway and spam me.
-j
Posted by: J Greely at Sun Nov 22 02:28:32 2015 (ZlYZd)
4
Let's get to the important part: what do the girls look like? And how many of them are there?
5
Post-apocalypse Boston has a surprising number of attractive, friendly, competent women, some of whom can be romanced. They put a lot of effort into the face-design system that's used for both the PC and the NPCs. And there are a lot of NPCs, with a wide range of skin and hair colors, as well as a variety of ethnic features.
You can also replace the clothing of friendly NPCs. I recommend the "summer shorts" outfit for women, which not only shows off their figures, but can be retrofitted with ballistic weave for some of the best armor in the game. It's the only moddable clothing I've found so far that leaves the arms and legs bare for additional armor pieces, and it looks pretty good with the trilby hat that also accepts ballistic weave.
-j
Posted by: J Greely at Sun Nov 22 13:30:15 2015 (ZlYZd)
From this season's third episode of RWBY which thickens the plot a bit by whisking some ambiguity into the vagueness and spicing it with a pointless fight made with apparently unseasoned ingredients that only serve to remind us how good things were when it was possible to get them made with genuine Monty Oum.
The fight choreography is not actually bad, and pretty decent in comparison to many other shows. However, despite increasing the size of the staff from around 15 to nearly 30 that particular aspect is not up to the standard set by the show's much mourned creator. Oum appears to have been a singular talent.
The story is proceeding apace though the shadowy council opposed to something bad talks in sufficient circuitousness that we still don't know exactly is going on. There is a big reveal, but I suspect that it is probably not at all what it seems to be.
On the other hand the character animation is really well done and the voice work is excellent. Lindsay Jones (Ruby) in particular does a really good job in this episode.
Also there is a drunken martial artist, so they've got that going for them, and in any event, I'm still enjoying the show.
The foreshadowing for next week seems strangely ominous.
Some Shows...
...have tremendous amounts of action that doesn't advance the plot or mean anything.
Contrasting with that sort of thing, in the latest episode of Owarimonigataritwo highschool students stand and listen as a third reflects upon her middle school years for twenty two minutes. They never leave the room and nothing else happens.
This episode had me on the edge of my seat.
Owarimonogatari is supposedly the last in this supernatural dramedy franchise, and has, aside from its first episode (and the unremarked upon mystery of what happened to a certain characters irises) not had a lot of supernatural anything in it. Despite this it has been genuinely surprising and at times rather disturbing.
People can be the worst monsters, and perfidy is a wretched thing.
This is a very well written show. I'm not sure where they are going with it, but I am anxious to find out.
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I'm fond of stating that we've invented the flying car in 1903.
What is a Cessna 172, if not a flying car?
What we haven't "invented" yet is a legal environment and air-traffic control rules that will permit you to own and fly one.
People like to pile requirements onto the 'flying car' paradigm, like requiring it to flawlessly navigate the world independent of pilots. If you want that, you're never getting it. Pile enough requirements onto the dream, and of course it becomes impossible. But we've done flying machines, of myriad types for over a century.
Posted by: Mauser at Wed Nov 4 06:03:36 2015 (TJ7ih)
4
The airspace rules are the smallest problem of a flying car. The runway requirements, noise lawsuits, and local ordinances are the biggest impediments.
Posted by: Pete Zaitcev at Wed Nov 4 15:22:44 2015 (XOPVE)
5
As Mauser pointed out, Molt Taylor created multiple flying cars over the years. Unfortunately, a good car and a good aircraft have too many different requirements for a single vehicle to be good at both.
I think the best we can hope for is a vehicle that is a poor car and an average aircraft. It'd have just enough road capability to drive from your garage to the nearest airport, or from your destination airport to a hotel.
Posted by: Siergen at Thu Nov 5 17:15:55 2015 (De/yN)
RWBY Volume 3 Begins
Somewhere, Monty Oum is surely smiling.
The opening of RWBY:Volume 3 continued the shows general trend of considerable improvements in production quality and pacing seen over the last two seasons. The Vytal Festival, which has been "right around the corner" for most of the last two seasons and somewhat hyped, has finally arrived. Naturally, this episode has a fair amount of "smashies" and "splodies"which allow us to conclude that Dillon Gu (who was hired as action animator/choreographer after Mr. Oum's death) is, indeed, up to the task.
Action aside, the pacing and writing of the episode are quite good as is the voice acting.
Apart from the fact that this is a tournament cour that will last at least a couple of more episodes, we do find out three things of varying levels of importance.
"Oooh! Oooh! What things? What Things?"
Well for one thing, to everyone's astonishment, it's revealed that...
"RWBY's dad wears Lederhosen!"
No. just. No.....I mean he does, but...Dammit...
Fine..
Amongst the MANY things that we've learned...
The hapless shopkeeper, who, do to the local crime wave, has switched from a high overhead retail establishment involving crystal MacGuffins to a more easily insurable noodle kiosk, may, in fact, be more than meets the eye. He is certainly well versed in the esoteric art of card-fu.
'That was rude, but kind of awesome."
Somewhat surprisingly, we are quickly introduced to that new character from the trailer who has been getting so much fan attention for the last week. While her time on screen is brief we do get a surprising amount of insight into her character and motivations.
Liquorice
Apparently, Team JNPR has been having some extracurricular adventures of their own, albeit off camera...
"You know. All those times WE dealt with murderers."
It was an offhand comment, but it was certainly interesting.
Equally offhanded but rather less likely to be a continuity error, was the revelation that Rin and Nora are not only both orphans, but they both no longer have homes to return to.
Not so much revelation as confirmation is the fact that the episodes are 17 minutes and three seconds with credits. This means that we've got to wait a week to see that bit at the rest of the next fight and whether or not the lowbrow foreshadowing will pan out.
I will be strangely (and very slightly) disappointed if Vomit Boy does not live up to his name next week, though perhaps not to the extent that I'll be relieved if he doesn't
This season is off to a resoundingly promising start.
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I was greatly surprised by the massive improvement in graphical quality. Particularly in the backgrounds, this show now looks really good.
Posted by: Wonderduck at Mon Oct 26 02:33:44 2015 (a12rG)
2Equally offhanded but rather less likely to be a continuity error, was
the revelation that Rin and Nora are not only both orphans, but they
both no longer have homes to return to.
This is actually supported, at least in Nora's case, by the song "Boop". If you take the lyric:
Always there for me / You've been my family...
...at face value, that is.
Posted by: Wonderduck at Mon Oct 26 18:22:44 2015 (a12rG)
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Its also lampshaded in other ways. The World of Remnant short on the Grimm makes note of the fact that small communities outside the walls of the major kingdoms fare not infrequently annihilated.
Additionally, there was a bit of dialog in last season's finale when Jaune decided (fortuitously) to blow off their plans for the day and run towards the sound of the guns. Ren was quite anxious to visit some town in the wastes.
Jaune promised him that they would go there. Thus even if JNPR is eliminated in a humiliating rout landing them in a pool of their own foreshadowed vomit, they may use their resulting copious free time to follow up on that thread
Posted by: The Brickmuppet at Mon Oct 26 19:15:39 2015 (LImEF)
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I looked up the lyrics to the new intro song and was struck by how much grimmer it is than season 2's, which was already grimmer than season 1's.
Posted by: Rick C at Thu Oct 29 11:56:46 2015 (ECH2/)
Posted by: The Brickmuppet at Thu Oct 29 15:17:56 2015 (5oCPR)
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One thing I didn't quite get... was there anything that foreshadowed Weiss' card being rejected?
(I always watch on RoosterTeeth, but their current player no longer lets me buffer the entire episode as their old one did).
Posted by: Mauser at Fri Oct 30 06:06:15 2015 (TJ7ih)
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Maybe--she rejected a phone call from her father just before.
Posted by: Rick C at Fri Oct 30 15:59:38 2015 (ECH2/)
8
There are indications that her father does NOT approve of her career choice. In addition to her not picking up the phone this time, during the episode last season where RWBY was wearing the cool looking costumes (and fighting a giant robot) Weiss rebuffed a chance to talk to both her dad and her sister.
Posted by: The Brickmuppet at Fri Oct 30 17:25:52 2015 (5oCPR)
That time at the Chinese restaurant I decided to try something completely new and off the wall...and so I ordered the jellyfish.
Well, there are similarities: I have the sneaking suspicion that a terrible prank has been played on me and a general sensation of horrible wrongness. On the other hand, the Jellyfish did not make me fear I had lost brain cells.
After watching the show I checked the '"about" bar to see if any side effects were listed, what their symptoms were and if there were any counter agents recommended.
But all I got was this...
The story takes place in a certain ordinary town where it is natural for everyone to wear an animal costume head. It depicts the everyday life of the main character MILPOM and her friends who live there, filled with the essence of Kawaii and a little bit cynical girls.
I read it twice and it didn't put me at ease at all.
OwarimonogatariOwarimonogatari is supposed to be the finale of the Bakemonogatari franchise and it shares the tone, pacing and aggressively surrealist art direction of its predecessors as well as being fairly dialog heavy...and text heavy... having bursts of 'textposition' onscreen for such a short period of time that they frequently defy even the pause button.
Araragi, the (former vampire highschool student who is theoretically the protagonist) has tended heretofore to deal with various flavors of supernatural horror. This time a really creepy transfer student has gotten him looking into something much more mundane.
Or not...
The narrator and point of view are not particularly honest and there seem to be very peculiar goings on...assuming that they are happening.
It takes two episodes to finally get the ground rules set...
...and now the show is off running; down a flight of stairs in an M.C. Escher painting.
This one is looking to be quite good, being both clever and genuinely creepy at times.
1
I've been collecting all the series with the intent of giving them the attention they are due.
I've found it's best to watch an episode through without pausing, then later go through trying to read all the text cards.
The one thing I'm really missing though is the original movie where Araragi was first turned into a vampire. So much of the plat traces back to that, it's a shame to be missing it.
Posted by: Mauser at Sun Oct 25 06:05:12 2015 (TJ7ih)
Watched Ep3 last night. The refrigerator moment later was the realization that there was no screen action. None. I could have printed out the subs and read them in five minutes rather than looking at nothing for 28.
Don't get me wrong: we love these shows and have seen them all; but, I wonder if at this point the studio is just playing with us.
Posted by: Clayton Barnett at Sun Oct 25 11:19:48 2015 (lU4ZJ)
Well..she pretty much sums up the series, but sacred honor demands that I write something.
Super Robot Girls Z Plus never quite came together. It could have been a great show for parents to watch with their kids if they had toned the vulgarity down a notch. The fact that it was a 10 minute show that aired once a month did not help. As it was it was, it was this silly show made me chuckle quite a few guilty chuckles mainly because being an old fart, I got most of the obscure super-robot show references (and am a bad person).
In fairness though, it did pick up towards the end, especially with the revelation that the season two big-bad is a special kind of malevolent....
Zounds!
Lots of structural stupidity in this show, but with the main villain's motivations being a contempt for the suburbs and a hatred for weirdoes it's not without merit if one can minimize the number of one's brain cells the show kills.
1
That's exactly how I've been feeling. The trailers and teasers have so many elements that look wonderful, but I don't have any faith in what Abrams will create. Star Wars isn't high art, but it does have certain beats that you have to get right. As George Lucas proved, just putting some canon names in the movie doesn't make it all OK.
Posted by: Ben at Wed Oct 21 10:19:56 2015 (SqM8E)
1
I remember seeing this at an anime club in Philly, then seeing the translated version (I think in a theater). Back then, of course, no importer would ever THINK of leaving a film completely intact, they had to prove they were important by editing it. So for some reason they changed the order of the segments, and I think they left one out, but I could never be sure.
Posted by: Mauser at Mon Oct 19 04:21:29 2015 (TJ7ih)
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